我是钟雨翰,一名游戏设计师,
专注于叙事驱动的游戏体验设计,
熟练使用 Unreal Engine 与 Unity 进行游戏开发。
(Hello, I'm Yuhan, A Game Designer. specializing in narrative-driven experiences, working with Unreal Engine and Unity.)
// Education // 教育// Building a foundation for meaningful and creative work.
The University of Utah(犹他大学)
08/2023 - 05/2026 • Bachelor
of Science in Games (Accelerated, will complete degree requirements in 3 years)
(游戏科学理学学士(加速完成,3年完成四年制学位要求))
• GPA: 3.71/4.0 | Dean’s List for 3 consecutive semesters (• GPA:3.71/4.0|连续三个学期入选院长荣誉名单(Dean’s List))
• GRE: 333 (V: 163 (91%), Q: 170 (91%), AWA: 3.5 (43%))
New York University(纽约大学)
08/2026 - Now Master
Master of Game Design(游戏设计硕士)
// Internship //实习// Exploring creative workflows through
real project work.
Youkia Network Technology Co., Ltd (天上友嘉科技有限公司)
05/2025 - 08/2025 Sichua
• Participated in original Unity- and C#-based 2D games and designed synergistic skills mechanics for characters, creating a 3 skill-combo system where the first skill applies a buff to empower the second.
(参与基于 Unity/C# 的原创 2D 游戏开发,负责核心玩法与技能机制设计;设计三技能协同连招体系,通过技能间 Buff 联动强化战斗策略性。)
• Validated the system through collecting and analysing players’ feedback, recognizing a pain point that the confusion of timing of skill usage was due to unclear UI tips.
(收集并分析玩家测试反馈,定位技能触发时机提示不清晰的核心体验问题,并据此优化技能引导与反馈机制。)
• Optimized the skill trigger pipeline with a revamped and guided UI system, calibrating cooldown timing to maintain engaging gameplay, ensuring strategic counterplay.
(重构技能触发流程及 UI 引导系统,同步调整技能冷却参数,在降低理解门槛的同时保持操作深度与策略博弈。)
• Contributed 2 vital self-developing modules to the project prototype; the subsequent demo received high praise from the project manager during internal reviews and external presentations.
(独立开发并集成 2 个核心功能模块至项目原型;最终 Demo 在内部评审及外部展示中获得项目经理认可。)
// Skillset //技能// A mix of creative skills and
everyday inspirations.