钟雨翰(Yuhan  Zhong)


Game  Designer / Programmer











// Let’s chat // yuhanlawrrence@163.com

// Quick contact // (+1) 8014628788
(+86) 18908003855  











// Based in New York, Working Globally //






我是钟雨翰,一名游戏设计师,
专注于叙事驱动的游戏体验设计,
熟练使用 Unreal Engine 与 Unity 进行游戏开发。
(Hello, I'm Yuhan, A Game Designer.
specializing in narrative-driven
experiences, working with 
Unreal Engine and Unity.)
Download Portfolio(作品集下载)



热爱满格,电量告急。
Running on passion and low battery.




















关于我(About Me)


// Education // 教育//
Building a foundation for meaningful
and creative work.
The University of Utah(犹他大学)                                          

08/2023 - 05/2026  • Bachelor

of Science in Games (Accelerated, will complete degree requirements in 3 years)
(游戏科学理学学士(加速完成,3年完成四年制学位要求))
 • GPA: 3.71/4.0 | Dean’s List for 3 consecutive semesters (• GPA:3.71/4.0|连续三个学期入选院长荣誉名单(Dean’s List)) 

 • GRE: 333 (V: 163 (91%), Q: 170 (91%), AWA: 3.5 (43%))


New York University(纽约大学)
                                                                                08/2026 - Now Master
 Master of Game Design(游戏设计硕士) 



// Internship //实习//
Exploring creative workflows through
real project work.
Youkia Network Technology Co., Ltd
(天上友嘉科技有限公司)
05/2025 - 08/2025  Sichua

• Participated in original Unity- and C#-based 2D games and designed synergistic skills mechanics for  characters, creating a 3 skill-combo system where the first skill applies a buff to empower the second.
(参与基于 Unity/C# 的原创 2D 游戏开发,负责核心玩法与技能机制设计;设计三技能协同连招体系,通过技能间 Buff 联动强化战斗策略性。)
 • Validated the system through collecting and analysing players’ feedback, recognizing a pain point that the  confusion of timing of skill usage was due to unclear UI tips. 
(收集并分析玩家测试反馈,定位技能触发时机提示不清晰的核心体验问题,并据此优化技能引导与反馈机制。)
 • Optimized the skill trigger pipeline with a revamped and guided UI system, calibrating cooldown timing to  maintain engaging gameplay, ensuring strategic counterplay. 
(重构技能触发流程及 UI 引导系统,同步调整技能冷却参数,在降低理解门槛的同时保持操作深度与策略博弈。)  
  • Contributed 2 vital self-developing modules to the project prototype; the subsequent demo received high  praise from the project manager during internal reviews and external presentations.
(独立开发并集成 2 个核心功能模块至项目原型;最终 Demo 在内部评审及外部展示中获得项目经理认可。)






// Skillset //技能//
A mix of creative skills and
everyday inspirations.
Skills & Hobbies


Languages(语言)
Mandarin(普通话) (Native)母语
English(英语) (TOEFL托福 112)


 Software(软件)
Maya               Unity               Blender               Unreal Engine 5
Adobe Creative Cloud (Photoshop, Premiere Pro, Illustrator)




Featured Projects

作品集  




// PC. Horror Puzzle Game //
A first-person 3D adventure about a
loyal dog seeking its owner alone





// PC. Farm Simulation Game //

Grow and research futuristic plants
 in a pixel farm to uncover your hidden past





// PC. Rhythm Shooter Game //

Synchronizer is a game that combines
music rhythm with shooting elements.hm Shooter Game





// VR. Narrative Art Experience Game //

A VR adventure that turns paintings into
living worlds of memory and meaning



Exploring emotions through
 interactive worlds.











Copyright 2025 @YuHan. All Rights Reserved